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where's jay

I've never really made a visual novel before so I don't know if my feedback is all that valid, but I do think there's potential here. Especially in your idea of creating a autobiographical video game, but be sure to be showing instead of telling the player information. I think that's why games containing so much story and lore are quite long. Every piece of info is delivered in a discreet way. Of course, sometimes this can be broken, although it should fit within the context and/or not be so long as to bore the player or disconnect them from that "invested in the game" mind setting.

-This is just my take on the game.

P.S. The part when you started talking to your past self was absolutely amazing.